3/24/2023 0 Comments Nation ivideo game of polandTech today is a completely different world – and that’s reflected in the releases we’re seeing. Without those limits, that also means you can be far more agile and focus on creativity.Īlso, to build a studio today is vastly different to what it was 10 years ago. Smaller studios are less distracted by corporate topics – so it can be all about the game. I think we can also answer this question differently when it comes to large vs. In my view however, you should save that for one in every few releases, rather than stepping out of the comfort zone every time with a radical version.Īt the end of the day, a major part of the formula should always be mathematics, that solid foundation is needed make any game work. I don’t blame them, as you need to make sure it’s mixed up. We’ve seen providers targeting Sweden or certain Asian markets, and plenty can go really crazy with their design. Having said that, you also can’t go overboard as a studio. Studios can’t let that approach get lazy, as you need to keep it fresh to make sure you stand out. Core to that are the basics, in particular – design and mathematics. JU: Every element counts, and you need a healthy mix of each to make them fit. Given we’ve got some of the brightest slots minds in Central Europe together – let’s start with your take on games development in 2023, what do you see as key formula for slot success right now? Robert Lenzhofer (RL) – CEO of H ö lle Games From development trends, to mathematics, post-COVID playing styles and the recurring themes of the classics – this one’s a real treasure trove of gameplay gold. The title has been praised by Washington Post, Die Welt, The Guardian and other prestigious media around the world.Īhead of this year’s Prague Gaming Summit (29-30 th March), European Gaming sat down with some of Central Europe’s most exciting gaming studio CEOs to talk all things 2023. The game, “This War of Mine”, developed by Warsaw-based 11 bit studios, is inspired by conflicts in the Balkans and the player is forced to make moral choices in order to get food, medicine and shelter. Video games are an intrinsic part of 21 st century society and bring enormous benefits especially when used appropriately in a school setting where they are proven to increase student engagement and learning outcomes, develop team-building, problem-solving and mental agility.” ISFE CEO Simon Little said: “It is extremely exciting to see a European government recognise the value of video games to education in this way. This is a great example of how video games can support education by telling stories and raising important ethical issues.” We are pleased that the Ministry of Education and Prime Minister Mateusz Morawiecki support and recognize the role of the video games sector in culture, creativity, innovation and even education. Head of Spidor, Dr Dominika Urbanska-Galanciak, said: “For the first time in history, a video game has been included on the recommended reading list for schools. ISFE member Spidor, representing the video games industry in Poland, has announced that, from the next academic year 2020/2021, the video game “This War of Mine” will be placed on the official reading list for high school students in Poland and made available for free to support the teaching of sociology, ethics, philosophy and history.
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